Ascent contains landmarks from Venice such as St.Fixed several spots where weapons were falling through the world and issues with wall penetration.Attacker side of A Main (Including a self-boost to gain an additional angle to peek A Main as an attacker).Adjusted numerous locations to allow clearing angles to be a bit more straightforward in the following places.Fixed an issue where players could sandwich themselves in between Sage's wall and mechanical doors.One crate on A site is no longer pennable, this is to create a safer position on site for defenders. ![]() B orb can now be taken from the lower box (previously, you had to double jump up to the box to get it).Can no longer break the door at Market by using an ability on the wall to the side of it.Raze's Boom Bot) will not break through on contact with the glass. Sova's Owl Drone) or mobile abilities deployed on the ground that the agent doesn't control further (e.g. Any abilities that an agent has to possess to use (e.g. It will be immediately destroyed upon contact with any bullets, ability projectiles, or other abilities that an agent can guide through the glass (e.g. They can eventually be destroyed to allow players to wallbang through these walls for the rest of the round.Ī Window also has a destructible glass pane looking into A Garden. The panels however have 400 HP each and can be damaged, with colored indicators on them implying how much health they have left (starts blue, then turns yellow and then red as they take more damage). Whilst intact, they absorb damage and cannot be penetrated by gunfire. The two walls separating Courtyard from Link also have a destructible panel each to cover them. Once destroyed, the doorway remains permanently open for the rest of the round. These doors are impenetrable while closed but have 500 HP, allowing players to damage and eventually destroy them. Players can use a switch on the site side of the door (Next to the door on A and on a table in Toolshed on B) to close or open the door. Each site has one door (A Link for A and Market for B) that is opened at the start of each round. You can now add a number of cosmetics across pretty much every area, and if selected you can equip a random favourite cosmetic in every game, meaning you can change up your style game to game without having to go into your collection and manually change everything.Ascent's features include mechanical doors leading into its spike sites. Rounding out the patch is the addition of a favouriting system for cosmetics. ![]() Reyna’s Leer has a number of changes to make it more effective for her but less effective for teammates to play around, while Yoru has been given a simple duration increase for Blindside. While the initiators have been nerfed the duelists have been buffed. To counter this the long range throw side of the ability has been improved to a max flash time of 2.25 seconds, giving you more of a reason to stay back and set your team up. This will obviously reduce the effectiveness of being able to drop the flash round a corner and take a battle. This should mean that Skye will be more effective when casting the ability and bending it round corners from a distance, instead of being able to pop it and then instantly follow up.įor KAY/O their underhand usage of FLASH/DRIVE has been significantly nerfed, taking the max flash duration from two seconds to just 1.25 seconds. ![]() For Skye, the max flash duration of Guiding Light now scales from 1s to 2.25s over a. To make all this happen there’s a number of changes coming.
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